wolfGameDamage
Wolf Territoriesinteger wolfGameDamage(string avatar, integer amount, string cause)
Take health away. When health reaches the health stat's minimum (which need not be 0) the player dies. With death "spawn" or "stay" they are down where they fell until the respawn time ("spawn" then sends them to the spawn point); with "home" their stats are reset and they are sent home at once.
Parameters
| Type | Name |
|---|---|
| string | avatar |
| integer | amount |
| string | cause |
How players use it, and more examples: the Wolf Roleplay guide.
Ours alone. Grid features you will not find on any other OpenSimulator grid.