osDie
OSSLvoid osDie(key objectUUID)
Deletes an object depending on the target uuid. Note: Only allow osDie() on objects rezzed by the script prim Group (linkset) or on it self.
Parameters
| Type | Name |
|---|---|
| key | objectUUID |
Energy
10
OpenSimulator extensions. Some are gated by threat level and a region may refuse them.
More in OSSL
list osGetPrimitiveParams(key prim, list rules)
void osSetPrimitiveParams(key prim, list rules)
float osMin(float a, float b)
string osGetAgentIP(string agent)
integer osNpcLookAt(key npckey, integer type, key objkey, vector offset)
integer osRegionRestart(float seconds, string msg)
void osPlaySoundSlave(integer linknum, string sound, float volume)
float osGetSunParam(string param)