llSetTexture
LSLvoid llSetTexture(string texture, integer face)
Applies Texture to Face of prim.\ Texture may be a UUID or name of a texture in prim inventory.\ If Face is ALL_SIDES, set the texture on all faces.
Parameters
| Type | Name |
|---|---|
| string | texture |
| integer | face |
Sleeps
0.2s
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
integer llGetUnixTime()
void llRotLookAt(rotation target, float strength, float damping)
float llGetCameraFOV()
void llSetLinkTextureAnim(integer linknum, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
vector llDetectedPos(integer number)
integer llLinksetDataWriteProtected(string name, string value, string pass)
integer llListFindList(list src, list test)
void llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)