llEdgeOfWorld
LSLinteger llEdgeOfWorld(vector pos, vector dir)
Checks to see whether the border hit by Direction from Position is the edge of the world (has no neighboring region).\ Returns TRUE if the line along Direction from Position hits the edge of the world in the current simulator, returns FALSE if that edge crosses into another simulator.
Parameters
| Type | Name |
|---|---|
| vector | pos |
| vector | dir |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
string llGetSubString(string src, integer start, integer end)
list llListInsertList(list dest, list src, integer start)
vector llGetCameraPos()
void llSetCameraEyeOffset(vector offset)
void llStopAnimation(string anim)
key llAvatarOnSitTarget()
list llGetParcelDetails(vector pos, list param)
integer llRotTarget(rotation rot, float error)