llDetectedTouchUV
LSLvector llDetectedTouchUV(integer index)
Returns a vector that is the texture coordinates for where the prim was touched.\ The X and Y vector positions contain the U and V face coordinates respectively.\ TOUCH_INVALID_TEXCOORD is returned if the touch UV coordinates cannot be determined (e.g. when the viewer does not support this function).
Parameters
| Type | Name |
|---|---|
| integer | index |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
void llParticleSystem(list rules)
integer llTarget(vector position, float range)
key llRequestInventoryData(string name)
string llGetRegionName()
float llGetTextureRot(integer side)
void llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
key llDetectedKey(integer number)
integer llGetParcelMaxPrims(vector pos, integer sim_wide)